Traditionally, the Super Bowl is the biggest night for TV advertising, but Sunday night’s Super Bowl was a big night for digital, too. Trends from the 2011 Super Bowl were back, with advertisers releasing ads online prior to the Super Bowl in hopes of increasing viral spread and integrating mobile ads with the TV campaigns. In fact, this year over half of advertisers released ads online before the game, looking to draw on Volkswagen’s success last year. And mobile upped the ante from last year’s Anheuser-Busch iAd with a QR code in Go Daddy’s spot, linking to discounts off Go Daddy products. But this year, the digital showing went even further.
Mobile

Shazam announced just before the big night that the entire Super Bowl, the halftime show and many of the ads would be Shazamable. Viewers could Shazam the Toyota spot for the chance to win two Camrys, download an MP3 from Bud Light, watch a music video from Pepsi, vote for their favorite ads, access music content during the halftime show and check out stats about the plays and players during the game. While QR codes connect print to the digital world, Shazam is blazing the trail for connecting TV and audio to digital content. Shazam has not released exact participation stats, but has noted that with “millions” of viewers participating in the Super Bowl integration, 2012 will be “the year of the Shazamable TV ad.”
Chevy invited fans to “experience Super Bowl Sunday in a whole new way” with the Chevy Game Time mobile app, which allowed viewers to play trivia, take polls and enter to win one of 20 Chevrolets or other prizes.
This year, the Super Bowl was streamable both online and from mobile devices. Verizon cut a deal with the NFL to exclusively stream the Super Bowl on iOS and Android devices with the NFL mobile app, and for the first year the game was streamed on computers. Live streaming is a testament to the changing landscape of TV: the Super Bowl is the biggest moment for TV every year, and yet it’s recognizing the growing trend of streaming TV online. The live stream had 2.1 million unique viewers, making it the most-watched sports game online. While there were limitations (such as a lack of live commercials), online streaming allowed for embedded live streams from Facebook and Twitter, further enhancing the experience with social engagement.
Social Media
And speaking of social, perhaps the biggest story of the night was in social media. Viewers are no longer relying solely on their witty Super Bowl party friends for commentary, but are turning to the second screen for live running commentary about the ads, halftime show and plays. At the end of the game, Twitter saw 12,233 tweets per second, setting a record for the highest tweet frequency during a live sports event.
Brands were prepared for viewers’ connection with Twitter, and hashtags got their fair share of airtime in the TV spots. Audi’s #SoLongVampires, Bud Light’s #MakeItPlatinum and Jack in the Box’s #MarryBacon hashtags all looked to increase engagement on Twitter. Coca-Cola’s polar bears even used the hashtag #GameDayPolarBears to comment on the game from Twitter and point users to more polar bear content on YouTube. In most cases, including hashtags in the spots seemed to work, as #MakeItPlatinum and #SoLongVampires became trending topics in mere minutes.

Coca-Cola saw success on social media even before kickoff with its Facebook event app, which asked fans to RSVP to watch the Polar Bowl – a live stream of the Coca-Cola polar bears’ reactions to the game. Before kickoff, 32,000 people had RSVPed, and the live stream received so many views that the Coke team had to add six servers to accommodate the traffic. Its Twitter feed received a whopping 12.5% increase in followers before the game even started.
The Super Bowl’s social media integration went beyond Twitter and Facebook into the location-based arena with Pizza Hut and Amex’s Foursquare offer. By checking into “Super Swarm Sunday,” Amex members got $5 off any food ordered from Pizza Hut.
The Takeaway
The 2012 Super Bowl is leading the way for digital to further enhance the TV entertainment experience and enhance engagement with advertisers. TV spots are no longer simply 30–60 seconds of impression time; they can be the beginning of an engaging experience with a brand that lasts far beyond those few, short seconds. Instead of looking at TV advertising in a silo, it can be used in conjunction with digital to begin an engaging customer journey.



No Comments | Trackback | Categories: Advertising, Digital Media, Facebook, Mobile, Social Media, Twitter | Email This Post
Leave a Reply